Wednesday, 26 June 2013

36 Textures for Expt. 3_Bridge

  • Examing Motion via Textures


The following textures are created to explore the motion of objects via drawing 6 series of textures. Three of which are the basic classifications of motion including linear, rotational, scalar. The remainding three series of textures are more detailed ways of showing motion which are diffusion, explosion and overlay. These textures will be used in the bridge and architectural folly in this assignment.

  • 36 Textures

 Linear & Rotational
 

 

 
Scalar & Diffusion
 

 

 

 Overlay & Explosion
 

 

     

Tuesday, 25 June 2013

Final 18 Perspective Drawings for Expt.3_Bridge (1pt. and 2pt. perspectives)

The following photos show the finalised 18 perspective drawings for the experiment 3, called Bridge. These drawings are created base on the different combinations of 3 F-shaped prisms put together to explore the space opportunity between prisms. Therefore, they are drawn in one-point and two-point perspectives to achieve the aim.

In this experiment 3_Bridge, one of these combination of F-shaped prisms is chosen to be the design concept of an Architectural Folly as required for the location to hold the monthly meeting between Dean of Architectural Faculty and students from architecture, architectural computing and engineering. It is located on the valley floor.

  • Final 18 Perpectives (1pt. and 2pt. perspectives)

~ Two-point Perspective ~

 
Combination 1
 
 
 At eye level

 
 Above

 
 Below
 
 
 
Combination 2

 
At eye level
 

 
Above


 
Below
 
 
 
Combination 3
 
 
At eye level
 

 
Above
 

 
Below
 
 
 
Combination 4
 
 
At eye level
 
 
 
Above
 
 

 
Below 
 
 
 

~One-point Perspective ~ 

 
Combination 5
 

 
 Above


 
 At eye level
 
 
 
 Below
 
 
 
Combination 6
 
 
Above


 
 At eye level
 
 
 
Below

 

 

Site chosen for Expt. 3_Bridge

  • Design Direction:

The site I have choosen is Shing Mun Reservoir which actually consists of upper and lower reservoirs located in the upper stream and down stream of the Shing Mun river respectively in the Shing Mun valley. Since the valley is generally in a large scale including the upper and lower reservoirs as well as a river connecting them, the focus of this site will be on the upper reservoir where the landscape is more special and has a more variety of magnificent views from a higher ground in the Shing Mun valley. Hence, this makes the approriate and sensible location to span the bridge over the mountains and place the architectural folly on the small islands within the upper reservoir. At last, the reservoir in this site will be treated as a lake between the valley for designing an appealing environment.
  • Site chosen:

Shing Mun Reservoir (valley)

  • Location:

N.T., Hong Kong (Between Tsuen Wan and Sha Tin District)
  • Photos and Video about the site: 


The valley between the upper resevoir and lower resevoir. 
 
 
Vegetation around the reservoir
 
 
The dam of the Shing Mun Reservoir (upper) in the past
 
 
The present view of Shing Mun Reservoir (lower)

 
Sunset viewed from the Shing Mun Reservoir (upper)
 
Shing Mun Reservoir, Hong Kong

The wide angled view of the whole landscape in Shing Mun Reservoir (upper)
 


Video more about the site
 
  • More about the background of Shing Mun Reservoir

https://en.wikipedia.org/wiki/Shing_Mun_Reservoir

 
  • Draft of Environment in Site Created by Cryengine

 






 

 

Mash-up Article from Various Architectural Concepts for Expt.3_Bridge

From 3 different news articles having various architectural concepts, a mash-up article is created for exploring and linking these concepts further in depth. Besides, these concepts may also be applied in the design of bridge and architectural folly for this experiment 3-Bridge to demonstrate their essences and features too! The mash-up article and resources of used news articles on which this mash-up is based are as follows.


In the design of a space, the prevailing factor is supposed the desire for openness, lightness, freedom, flexibility, mobility and simplicity manifests itself. With great attention to simplicity of the spatial arrangement, the spatial flexibility, freedom of movement and distribution are made possible. A smooth transition between inside and outside creates a clean, smooth and flexible space, dilating and expanding the relationship space. The design takes advantage of the setting by allowing an abundance of natural light into the interior spaces and unobstructed views into different directions. There is a sense of openness that integrates the space within the space and its surroundings. The immediate adjacency to nature, the stunning vistas over the flow between interior and exterior, animated dynamism of the strolling visitors are what make this volume so appealing and exciting, as nature is viewed as an unfolding piece of art itself with changing conditions of water, earth, and sky observed from within.

While there is connection between nature and building, the facade is very light, deep and variable according to the use of its inhabitants, creating reflections, shadows and silhouettes. The exterior appearance is defined by exposed material detail and glass, while the interior is designed with service volumes floating along the spine of space. This makes a space gently touches the ground, floating within its surroundings and carefully responding to the ecology of the site.


Resources:

 

1. "Transparent House II / Krueck & Sexton Architects," Arch Daily, February 2011, accessed June 25, 2013, http://www.archdaily.com/109721/transparent-house-ii-krueck-sexton-architects/

2. "20 Unit Multifamily Housing and Commercial Block / Narch," Arch Daily, May 2013, accessed June 25, 2013, http://www.archdaily.com/368631/20-unit-multifamily-housing-and-commercial-block-narch/

3. "Bergrestaurant / Markus Innauer + Bernd Frick," Arch Daily, December 2012, accessed June 25, 2013, http://www.archdaily.com/303584/bergrestaurant-markus-innauer-bernd-frick/
 

Tuesday, 7 May 2013

Final 5 images from Cryeng 3, Deveopled Sketchup Model and Cryeng 3 Environment

  • 5 Final Images
 
In response to the notion that natural environment is acturally a spiritually up-lifting space for human beingings to enjoy leisure, the waterfall under the monument represents the natural symbolism of ocean. Besides, the roofs (the black L-shaped covers) in this monument represent the sky because it serves like a cover to protect the people under it as if the clouds on the sky and the atmospher of earth protecting human-beings.



In order to view the beautiful natural views surrounded the monument, there are stairs built inside for people to climb up step by step via different levels so as to go up to the top level of building to look over the gorgerous spiritually uplifting natural environment. Each time, when they climb much more higher, they may find themselves can see the view wider and farther. This photo shows the general distribution of the stairs throughout the monument.




As mentioned before, there are stairs to connect the spaces of different levels in the monument, but still the spaces are mainly open and wide. Due to the freedom, open areas throughout the structure, users can view the natural environment surrounded freely wherever they are.This gives certain scense of cheerful and spiritually up-lifting emotion to all the students having meeeting in this wide and flexible space.

  • Extra images



  • Developed Sketchup Model in 3D warehouse

The final version of Sketchup model is uploaded to the 3D warehouse for better understanding of my design. The link is as follows:

http://sketchup.google.com/3dwarehouse/details?mid=a295a69e85d42c2974dfbb3a9d514a9&result=4

  • Cryengine 3 Environment Level in Dropbox:
The evironment created for the monument to sit is shown in the cryengine 3 in cry doc. format. To read it, put the uploaded cry doc. to the Game_level folder in Cryengine 3. It will work after running the cryengine 3 to open it. The link to my level is as follows:

https://www.dropbox.com/home/UNSW%20Architecture?select=Arch1101_SeanPang.cry#!/home/UNSW%20Architecture?select=Arch1101_SeanPang.cry

Monday, 6 May 2013

36 Textures for Expt. 2_The Space Between

Halo, everyone. The 36 textures I create for the experiment 2 - The Space Between are posted as follows. The aim of these textures is to show the brightness of the surface textures, from light to medium and medium to dark. These 3 types of brightness (i.e. light, medium and dark) will be choosen within the 36 textures and used in my Sketchup model. They are shown as follows.

Hope you guys like it!

  • 36 Textures showing Brightness

 

 
In the above image, 6 different types of textures are listed in columes. Down the columes, brightness is changing from light to dark. Also, it is changing slightly across the rows, giving the darkest texture at the bottom left of the overall image.
 

 

  • Selected Textures for using in the Devopled Model

 

Texture 1
 

 
 
Brightness:
 
Light
 
Painted areas of model:  
 
Mainly the ceiling of the roof-like structure and also the ceiling of another L-shaped structure.
 
Concept:
 
This droplet-like shaped texture is creataed to show the freedom nature of water movement. As shown above, the "droplets" are splashing out in one source towards outter spaces. This is as if the water flowing under the monument vigorously and freely, forming a large waterfall. Hence, by putting this texture on the ceiling of those two L-shaped structures arranging in two different heights and directions, a strong symbolism of nature can be effectively demonstrated as the ceilings of both lower L-shaped one representing the ocean and upper one standing for the sky face directly to the water surface underneath.    
 
 
Texture 2
 
 
 
 
Brightness:

Medium

Painted areas on the model:

Mainly the upper parts of the model, like the surface texture of the top level and the ceiling of the top level. Some are painted on the lower parts of the exterior wall in the monument.
 
Concept: 
 
 The X-like shaped texture is mainly used to make some of the walls of model more eye-catching and also three dimensional. Thus, this will help capture the users' eyesight in their first glance while entering the wide and open space so as to let them looking around the structure as well as the natural sceneries surrounded. Consequently, the purpose of making people feel spiritually uplifting can be met by motivating the users to appreciate the spaces inside and outside the building during their movements throughtout the whole space.
 
 
Texture 3 
 
 
 
 
Brightness:
 
Dark
 
Painted areas in model:
 
The exterior facade of the top level structure.
 
Concept:
 
The usage of the darkest texture on the top level is mostly bacause of keeping the general deisgn of colouring in building (i.e. to have the darkest outter facades on one axial plane while lighter surfaces on another axial plan). As such, the contrast can be strengthen by putting a large dark box-shaped on top of the white or lighter colour surfaces below. Besides, it serves as the same function as texture 2 to capture people eyes first via its unique pattern and contrast between black and white in colouring. Ultimately, this will make users feel refreshing and surprising about the texture of buillding.
 
 
 
 
 
 

18 Sketches of Axonometric Drawings for Expt.2

Hi. This time, I am gonna show you guys the 18 sketches of axonometric drawings for my new assignment - Experiment 2_ The Space Between. In this assignment, 5 rectangular prisms are used to create a monument depending on the concepts from 2 choosen architects - Peter Zumthor and Filipo Brunelleschi as the creation inspirations .Therefore,  I have picked up 6 concepts from these 2 architects, 3 concepts from each architect to start creating 6 monuments.

To make 18 sketches, each monument created is drawn in two opposite angles to show the structure clearly. As such, 12 shetches are made first. Then,with reference to "electroliquid aggregation", 3 different pairs of monuments are formed by combining the monuments from each architect. (i.e. one monument from the Peter Zumthor's concepts plus another one from the Filipo Brunelleschi's concepts) At last, these 3 combined monuments are drawn in two opposite angles to make the final 6 sketches. The concpets of these 2 architects will be shown as captions under each photo for reference and clarification in this post.

Enjoy! :>

  • 18 Sketches

Monuments from Peter Zumthor's concepts



 
"Sensitivity in special composition."
 

 
"Symbolic relationship with natural environment."
 

 
"Architecture that lets me in peace."
 
 
 
Mouments from Filipo Brunelleschi's concepts

 
 
 
 
"The artistic use of mathematic proportion."
 
 

 
"Space which is spiritually uplifting."
 
 

 
"Supreme use of geometry."