Tuesday 7 May 2013

Final 5 images from Cryeng 3, Deveopled Sketchup Model and Cryeng 3 Environment

  • 5 Final Images
 
In response to the notion that natural environment is acturally a spiritually up-lifting space for human beingings to enjoy leisure, the waterfall under the monument represents the natural symbolism of ocean. Besides, the roofs (the black L-shaped covers) in this monument represent the sky because it serves like a cover to protect the people under it as if the clouds on the sky and the atmospher of earth protecting human-beings.



In order to view the beautiful natural views surrounded the monument, there are stairs built inside for people to climb up step by step via different levels so as to go up to the top level of building to look over the gorgerous spiritually uplifting natural environment. Each time, when they climb much more higher, they may find themselves can see the view wider and farther. This photo shows the general distribution of the stairs throughout the monument.




As mentioned before, there are stairs to connect the spaces of different levels in the monument, but still the spaces are mainly open and wide. Due to the freedom, open areas throughout the structure, users can view the natural environment surrounded freely wherever they are.This gives certain scense of cheerful and spiritually up-lifting emotion to all the students having meeeting in this wide and flexible space.

  • Extra images



  • Developed Sketchup Model in 3D warehouse

The final version of Sketchup model is uploaded to the 3D warehouse for better understanding of my design. The link is as follows:

http://sketchup.google.com/3dwarehouse/details?mid=a295a69e85d42c2974dfbb3a9d514a9&result=4

  • Cryengine 3 Environment Level in Dropbox:
The evironment created for the monument to sit is shown in the cryengine 3 in cry doc. format. To read it, put the uploaded cry doc. to the Game_level folder in Cryengine 3. It will work after running the cryengine 3 to open it. The link to my level is as follows:

https://www.dropbox.com/home/UNSW%20Architecture?select=Arch1101_SeanPang.cry#!/home/UNSW%20Architecture?select=Arch1101_SeanPang.cry

Monday 6 May 2013

36 Textures for Expt. 2_The Space Between

Halo, everyone. The 36 textures I create for the experiment 2 - The Space Between are posted as follows. The aim of these textures is to show the brightness of the surface textures, from light to medium and medium to dark. These 3 types of brightness (i.e. light, medium and dark) will be choosen within the 36 textures and used in my Sketchup model. They are shown as follows.

Hope you guys like it!

  • 36 Textures showing Brightness

 

 
In the above image, 6 different types of textures are listed in columes. Down the columes, brightness is changing from light to dark. Also, it is changing slightly across the rows, giving the darkest texture at the bottom left of the overall image.
 

 

  • Selected Textures for using in the Devopled Model

 

Texture 1
 

 
 
Brightness:
 
Light
 
Painted areas of model:  
 
Mainly the ceiling of the roof-like structure and also the ceiling of another L-shaped structure.
 
Concept:
 
This droplet-like shaped texture is creataed to show the freedom nature of water movement. As shown above, the "droplets" are splashing out in one source towards outter spaces. This is as if the water flowing under the monument vigorously and freely, forming a large waterfall. Hence, by putting this texture on the ceiling of those two L-shaped structures arranging in two different heights and directions, a strong symbolism of nature can be effectively demonstrated as the ceilings of both lower L-shaped one representing the ocean and upper one standing for the sky face directly to the water surface underneath.    
 
 
Texture 2
 
 
 
 
Brightness:

Medium

Painted areas on the model:

Mainly the upper parts of the model, like the surface texture of the top level and the ceiling of the top level. Some are painted on the lower parts of the exterior wall in the monument.
 
Concept: 
 
 The X-like shaped texture is mainly used to make some of the walls of model more eye-catching and also three dimensional. Thus, this will help capture the users' eyesight in their first glance while entering the wide and open space so as to let them looking around the structure as well as the natural sceneries surrounded. Consequently, the purpose of making people feel spiritually uplifting can be met by motivating the users to appreciate the spaces inside and outside the building during their movements throughtout the whole space.
 
 
Texture 3 
 
 
 
 
Brightness:
 
Dark
 
Painted areas in model:
 
The exterior facade of the top level structure.
 
Concept:
 
The usage of the darkest texture on the top level is mostly bacause of keeping the general deisgn of colouring in building (i.e. to have the darkest outter facades on one axial plane while lighter surfaces on another axial plan). As such, the contrast can be strengthen by putting a large dark box-shaped on top of the white or lighter colour surfaces below. Besides, it serves as the same function as texture 2 to capture people eyes first via its unique pattern and contrast between black and white in colouring. Ultimately, this will make users feel refreshing and surprising about the texture of buillding.
 
 
 
 
 
 

18 Sketches of Axonometric Drawings for Expt.2

Hi. This time, I am gonna show you guys the 18 sketches of axonometric drawings for my new assignment - Experiment 2_ The Space Between. In this assignment, 5 rectangular prisms are used to create a monument depending on the concepts from 2 choosen architects - Peter Zumthor and Filipo Brunelleschi as the creation inspirations .Therefore,  I have picked up 6 concepts from these 2 architects, 3 concepts from each architect to start creating 6 monuments.

To make 18 sketches, each monument created is drawn in two opposite angles to show the structure clearly. As such, 12 shetches are made first. Then,with reference to "electroliquid aggregation", 3 different pairs of monuments are formed by combining the monuments from each architect. (i.e. one monument from the Peter Zumthor's concepts plus another one from the Filipo Brunelleschi's concepts) At last, these 3 combined monuments are drawn in two opposite angles to make the final 6 sketches. The concpets of these 2 architects will be shown as captions under each photo for reference and clarification in this post.

Enjoy! :>

  • 18 Sketches

Monuments from Peter Zumthor's concepts



 
"Sensitivity in special composition."
 

 
"Symbolic relationship with natural environment."
 

 
"Architecture that lets me in peace."
 
 
 
Mouments from Filipo Brunelleschi's concepts

 
 
 
 
"The artistic use of mathematic proportion."
 
 

 
"Space which is spiritually uplifting."
 
 

 
"Supreme use of geometry."